> The Hall of Knowledge > Explorer's League Reload this Page An Opinion of Thunderhead
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Old Nov 30, 2005, 11:28 PM // 23:28   #21
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PUGs are useless in this mission.. most likely down to too many idiots not following a set tactic... but the problem with henchies for me is that they keep getting slaughtered too easily...Everytime i try to do it with my E/Mo whether with henchies or not it just fails...
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Old Nov 30, 2005, 11:34 PM // 23:34   #22
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2 Tanks
2 Monks
2 Eles
1 Nec
1 Ranger

At each gate you've got a Tank taking the hits, the monk healing, and the Ele nuking. Simple enough? You've got the ranger running back and forth on the Catapult ledge letting all of them lose as often as possible. The Nec stands in the middle and waits for people to call for a Battery when he needs it. I've gotten thru it so many times doin this.
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Old Dec 01, 2005, 07:50 AM // 07:50   #23
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for the elementalist manning the catapaults, you only shoot when the mobs hit that brown area that the catapaults go to right? I've been doing that but they always end up waiting at the gate and rehealing. If i go off to cast some AOE's i seem to miss out on other mobs aHH someone give me some advice, The PUGS i've been doing it with have mostly been following this strategy but all of them have failed and i've tried this mission like 20 times by now
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Old Dec 01, 2005, 08:27 AM // 08:27   #24
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Today I breezed through Thunderhead... build was something like this:

2 monks
2 wars
2 necros (me- spiteful, other one- battery)
2 eles

Nice even group, took out anything that came at us with ease. Worked well as a team... it was glorious. We all agreed to kill the little guys first and bosses last. When we followed that strategy, even Perfected Armor went down nice and easy. If any of you guys are out there, good game, good group, and thanks.
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Old Dec 01, 2005, 03:29 PM // 15:29   #25
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Quote:
Originally Posted by Storm Crow
sorry, I cant shut him down, I'm a Warrior, not a spell caster
Well, it depends on your definition of shutting down. Warriors have interrupt skills that can keep him from using his skills for a time period.

I love interrupts....if I'm the one using them. ;->

Personally, if I'm a warrior, then I carry an interrupt skill and a skill like balanced stance (so I don't spend half the mission on my b*tt.)
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Old Dec 02, 2005, 06:13 PM // 18:13   #26
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Finally I got through this! I'll just write out how i did it, although its nothing new really but some points might help others. The only hard part of the mission is protecting jalis after the groups start attacking. What my group did was have one ranger lay traps all over the main stairway constantly and have everyone stay in that area. One person was on each catapault. A caster and a necromancer in my case. When the groups get damaged by the catapaults they won't always wait outside to get killed(don't know if this the resultof the new patch) But the caster can finish them off when they come in by casting meteor or something similar while the mobs are attacking your ghosts. Then go back to catapaulting. Meanwhile enemies will eventually get in and head towards the king. At this point everyone should head towards the middle. This is where havinga good monk and tank team help a lot. Make sure one person calls targets and everyone hits that same target. Make sure the person calling targets knows which ones are more important though such as Musaarat should go before other stuff especially teh monks. Avoid targeting bosses first since they take so long to kill that enemies will come in as they are being killed and overwhelm u. When you get a break have the catapaulters head back until the start coming in again.
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Old Dec 02, 2005, 07:23 PM // 19:23   #27
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Madh83 has it exactly right. I just finished this mission with all henchies last night with my Mesmer/RezMonk. It was tight during the big boss fight, but we got it done. At one point, there were 2 Jade Armors left and only 3 henchies up but they got it done and rezzed the rest of us. Then we re-grouped and finished the mission in no time.

I'm going to summarize the highlights basically of what Madh83 already pointed out:
  • If you want bonus, two players run out to light the beacons IMMEDIATELY after the first cutscene with the Vizier.
  • One magic user on the catapult on each side to hit the incoming enemies
  • Kill the enemies that get to the gate with range magic (AoE or single target)
  • Rest of the group stays with Jalis at the top of stairs.
  • Having a trapper really helps if he'll trap the stairs in between each group.
  • Everyone MUST follow the target called. Killing enemies quickly is required.
  • Kill the underlings first, kill the bosses last.
  • Kill Priests, then Mursaat mages, then mage underlings, then bows, then armors. (this minimizes your time-to-kill)
  • Leave Confessor Dorian until last

Other than that, you just hope everyone can do their job well. By staying at the top of the stairs, you guarantee everyone can get to a target quickly. Stay focused and together and it should be no problem.

Last edited by BrandonIT; Dec 02, 2005 at 07:26 PM // 19:26..
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